However, thanks to "Slave Drive" engine, Saturn version makes use of colored lighting, which wasn't supported in original PC release. Weapons models that player holds were made 2D, leading to curious effects such as lighting from lighting gun always appearing of same lenght and super shotgun showing muzzle flash twice per shot. Walls were added to guarantee less geometry is rendered in certain sections, causing minor adjustments to the level design. Predictably the Saturn hardware restricts the screen resolution to 320x240 and makes cuts in both polygon counts and texture sizes. There is no multiplayer mode of any kind in this version. The 3D Control Pad can also be used for more precise control. The Saturn port has four exclusive levels named "Purgatorium", "Hell's Aerie", "The Coliseum" and "Watery Grave" replacing original secret levels. This is also the engine used in other PC-to-Saturn ports such as PowerSlave/Exhumed and Duke Nukem 3D, though Quake is the only game to use fully 3D objects and enemies. Rather than running on the Quake engine like other ports, Lobotomy chose to use their own custom made 3D engine made specifically for the Saturn labeled "Slave Driver". The Saturn version of Quake was handled by Lobotomy Software. The original Quake was ported to the Dreamcast by Titanium Studios in just nine days, but this was a proof of concept in order to attract publishers, rather than a release set for retail. The third part of the series, Quake III Arena, was released for the Sega Dreamcast in 2000. The sequel, Quake II, was not brought to any Sega system, but was ported to the competing N64 and PlayStation. Id Software's original PC version of the game was inspired by Virtua Fighter, according to John Romero. Levels Episode 1: Dimension of the Doomed Quad Damage, its blue or purple hue and distinctive sound effect has become a staple of the Quake series, and later found its way into the 2016 release of Doom. Quadruples the damage of weapons for a short period. Small box holds 6 charges, large holds 12. Small box holds 5 rockets, large holds 10.Īmmo for the Thunderbolt. This was removed in the Saturn version.Īmmo for grenade and rocket launchers. In original PC game, each nail box had the logo of Nine Inch Nails, the band behind the game's soundtrack. Small box holds 25 nails, large holds 50. Small box holds 20 rounds, large holds 40.Īmmo for nailguns and super nailguns. Like other first person shooters of the day, the task is to get to the end of a level by shooting enemies, collecting keys, solving puzzles and overcoming platforming segments.Īmmo for shotguns and double-barreled shotguns. There are 38 levels, most of which are spread across four "episodes" (with others such as the introduction stage and the final level being classed as levels internally, but do not included in episodes), four of which are secret levels. In Quake the player (unnamed in this version) has to collect four magic runes to gain access to and destroy Shub-Niggurath. Its original PC release was also more modifyable and made advances in networking than its predecessors, though neither feature in the Saturn conversion. Quake allows the user to freely look up and down, and is capable of more elaborate scenery than its predecessors, with rooms on top of rooms and real-time lighting effects. Quake is a first-person shooter, and is usually credited as being the first to model everything in its world in 3D polygons, rather than the "2.5D" nature such as id Software's previous release of Doom and rival 3D Realms' Duke Nukem 3D.
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